789 simulated runs789 personas13 simulation batches
Taking ownership
What happens when people stop assigning blame outwards?
Where the numbers come from
The data comes from language-model simulations. A model generates personas with a biography, life situation and resistances, then plays out three months for each one — from first encounter to everyday life after month 3. We evaluate the feelings reported per stage, the share of personas still active, and satisfaction.
These are not real people and not usage data. They are simulated journeys we use to test content before anyone sees it. The numbers show how a language model models these situations — they are not an empirical statement about any population and do not replace a study.
Which feelings dominate
Share of all reported feelings across the whole journey.
- satisfied24.2 %
- surprised10.8 %
- relieved9.2 %
- proud8.8 %
- motivated8.8 %
- curious7.9 %
- frustrated4.8 %
- sceptical3.7 %
The journey across three months
Per stage: how many personas are still there, how satisfied they are on average (scale 0–10) and which feelings are reported most often at that point.
| Stage | still there | satisfaction | most frequent feelings |
|---|---|---|---|
| First encounter | 100 % | 6.6 | curious 48.3 % · sceptical 21.6 % · motivated 13.9 % · annoyed 5.8 % · relieved 1.8 % |
| Start screen | 100 % | 6.7 | surprised 32.4 % · curious 18 % · sceptical 11.8 % · relaxed 10.6 % · neutral 9.4 % |
| Getting started | 100 % | 6.7 | relieved 62.9 % · surprised 13.1 % · indifferent 8 % · motivated 4.6 % · relaxed 1.7 % |
| Describing their own situation | 100 % | 6.8 | eager 26.6 % · relieved 20.8 % · surprised 17.5 % · frustrated 10.2 % · curious 6.6 % |
| First exercise | 100 % | 7.7 | surprised 53 % · relieved 24.2 % · satisfied 7 % · sad 3.3 % · annoyed 2.3 % |
| Week 1 | 100 % | 7.1 | motivated 39.4 % · frustrated 14.6 % · proud 10.5 % · surprised 9.9 % · overwhelmed 7 % |
| Everyday life after week 1 | 100 % | 7 | proud 31.7 % · satisfied 27.9 % · relieved 10.2 % · surprised 9.3 % · unsure 8.3 % |
| Month 1 | 94.8 % | 6.5 | motivated 30.4 % · frustrated 22.7 % · proud 8 % · relieved 7.4 % · indifferent 5.2 % |
| Everyday life after month 1 | 93.7 % | 6.9 | satisfied 45.5 % · proud 21.7 % · relieved 7.4 % · surprised 5.6 % · unsure 5.2 % |
| Month 3 | 77.5 % | 6.4 | satisfied 51.7 % · indifferent 15 % · grateful 7.1 % · neutral 6.6 % · relaxed 4.2 % |
| Everyday life after month 3 | 71.5 % | 6.6 | satisfied 67.7 % · grateful 11.2 % · proud 7.7 % · neutral 6.3 % · excited 1.3 % |
How to cite
Dojitai (2026): Taking ownership. Simulation data: 19,494 runs across 22 everyday topics. https://dojitai.ch/en/daten/taking-ownershipDownload JSON