789 simulated runs789 personas13 simulation batches

Taking ownership

What happens when people stop assigning blame outwards?

Where the numbers come from

The data comes from language-model simulations. A model generates personas with a biography, life situation and resistances, then plays out three months for each one — from first encounter to everyday life after month 3. We evaluate the feelings reported per stage, the share of personas still active, and satisfaction.

These are not real people and not usage data. They are simulated journeys we use to test content before anyone sees it. The numbers show how a language model models these situations — they are not an empirical statement about any population and do not replace a study.

Which feelings dominate

Share of all reported feelings across the whole journey.
  • satisfied24.2 %
  • surprised10.8 %
  • relieved9.2 %
  • proud8.8 %
  • motivated8.8 %
  • curious7.9 %
  • frustrated4.8 %
  • sceptical3.7 %

The journey across three months

Per stage: how many personas are still there, how satisfied they are on average (scale 0–10) and which feelings are reported most often at that point.
Stagestill theresatisfactionmost frequent feelings
First encounter100 %6.6curious 48.3 % · sceptical 21.6 % · motivated 13.9 % · annoyed 5.8 % · relieved 1.8 %
Start screen100 %6.7surprised 32.4 % · curious 18 % · sceptical 11.8 % · relaxed 10.6 % · neutral 9.4 %
Getting started100 %6.7relieved 62.9 % · surprised 13.1 % · indifferent 8 % · motivated 4.6 % · relaxed 1.7 %
Describing their own situation100 %6.8eager 26.6 % · relieved 20.8 % · surprised 17.5 % · frustrated 10.2 % · curious 6.6 %
First exercise100 %7.7surprised 53 % · relieved 24.2 % · satisfied 7 % · sad 3.3 % · annoyed 2.3 %
Week 1100 %7.1motivated 39.4 % · frustrated 14.6 % · proud 10.5 % · surprised 9.9 % · overwhelmed 7 %
Everyday life after week 1100 %7proud 31.7 % · satisfied 27.9 % · relieved 10.2 % · surprised 9.3 % · unsure 8.3 %
Month 194.8 %6.5motivated 30.4 % · frustrated 22.7 % · proud 8 % · relieved 7.4 % · indifferent 5.2 %
Everyday life after month 193.7 %6.9satisfied 45.5 % · proud 21.7 % · relieved 7.4 % · surprised 5.6 % · unsure 5.2 %
Month 377.5 %6.4satisfied 51.7 % · indifferent 15 % · grateful 7.1 % · neutral 6.6 % · relaxed 4.2 %
Everyday life after month 371.5 %6.6satisfied 67.7 % · grateful 11.2 % · proud 7.7 % · neutral 6.3 % · excited 1.3 %

How to cite

Dojitai (2026): Taking ownership. Simulation data: 19,494 runs across 22 everyday topics. https://dojitai.ch/en/daten/taking-ownershipDownload JSON

More topics

Taking ownership: 789 simulated runs | Dojitai